"50% of making good game audio is making a good sound.
The other 50% is making it work correctly."
Unlike a movie, most of the time, when and where a sound occurs in a game is determined by the player. Getting sound to behave naturally at the right time and in the right place happens through software. This is implementation; or "hooking it up"; or technical sound design.
Rip Street Audio knows how to do this. Either as a specialty or as a part of sound design.
Audio middleware has been developed over the last twenty years or so that allow sound designers to implement audio and get it to behave in very sophisticated ways without having to lean on programming as much as in the past. These software add-ons are typically licensed and are more than worth their expense. Wwise and FMOD are our go-to tools.
ROB PEARSALL
Audio Director
Rip Street Audio
North Bend, WA
rob at ripstreetaudio dot com